<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>ShopDrift Devlog - itch.io</title><link>https://emptybench.itch.io/shopdrift</link><description>Version 0.9.5B</description><item><guid>https://emptybench.itch.io/shopdrift/devlog/1535824/devblog-5-final-content-for-assignemnt-kit109</guid><title>Devblog 5: Final content for Assignemnt KIT109</title><link>https://emptybench.itch.io/shopdrift/devlog/1535824/devblog-5-final-content-for-assignemnt-kit109</link><pubDate>Wed, 27 May 2026 13:34:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;ll Do this tomorrow, I&#039;m sleepy :(...</p>]]></description></item><item><guid>https://emptybench.itch.io/shopdrift/devlog/1535598/devblog-4-ui-rework-feedback</guid><title>Devblog 4: UI Rework &amp; Feedback</title><link>https://emptybench.itch.io/shopdrift/devlog/1535598/devblog-4-ui-rework-feedback</link><pubDate>Wed, 27 May 2026 01:55:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Spawning System: A new spawning system has been implemented, using the Vampire survivors system as a base design. The system checks for the closest spawnable tile at the edge of the camera screen, and...</p>]]></description></item><item><guid>https://emptybench.itch.io/shopdrift/devlog/1519369/3-game-systems-ui</guid><title>3: Game Systems &amp; UI</title><link>https://emptybench.itch.io/shopdrift/devlog/1519369/3-game-systems-ui</link><pubDate>Sun, 10 May 2026 03:28:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Week 3 Game Systems: Most of the work in the last week has gone into creating systems that can be used to create the game in a more streamlined fashion, with the use of scriptable objects &amp; Object-Ori...</p>]]></description></item><item><guid>https://emptybench.itch.io/shopdrift/devlog/1503785/1-2-procedural-generation-movment</guid><title>1 &amp; 2: Procedural Generation &amp; Movment</title><link>https://emptybench.itch.io/shopdrift/devlog/1503785/1-2-procedural-generation-movment</link><pubDate>Thu, 30 Apr 2026 10:47:54 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2OTg5OTU5LnBuZw==/400x224%23c/9XY784.png"/><p>Week Recap: In the first 2 weeks I created the character controller &amp; a procedural generation system for the map that will continue to be tweaked and iterated throughout the project. I also worked on...</p>]]></description></item><item><guid>https://emptybench.itch.io/shopdrift/devlog/1493661/game-concept-at2</guid><title>Game Concept AT2</title><link>https://emptybench.itch.io/shopdrift/devlog/1493661/game-concept-at2</link><pubDate>Sun, 19 Apr 2026 07:26:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>ShopDrift! Concept Statement: A Fast paced action rogue-lite, in which you attempts to shoplift large quantities of groceries by drifting a shopping cart throughout a store, firing makeshift produce-r...</p>]]></description></item></channel></rss>