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Devblog 5: Final content for Assignemnt KIT109
May 27, 2026
by
Empty Bench Games
I'll Do this tomorrow, I'm sleepy :(...
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Devblog 4: UI Rework & Feedback
May 27, 2026
by
Empty Bench Games
Spawning System: A new spawning system has been implemented, using the Vampire survivors system as a base design. The system checks for the closest spawnable tile at the edge of the camera screen, and...
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3: Game Systems & UI
May 10, 2026
by
Empty Bench Games
Week 3 Game Systems: Most of the work in the last week has gone into creating systems that can be used to create the game in a more streamlined fashion, with the use of scriptable objects & Object-Ori...
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1 & 2: Procedural Generation & Movment
April 30, 2026
by
Empty Bench Games
Week Recap: In the first 2 weeks I created the character controller & a procedural generation system for the map that will continue to be tweaked and iterated throughout the project. I also worked on...
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Game Concept AT2
April 19, 2026
by
Empty Bench Games
ShopDrift! Concept Statement: A Fast paced action rogue-lite, in which you attempts to shoplift large quantities of groceries by drifting a shopping cart throughout a store, firing makeshift produce-r...
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