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ShopDrift

ShopDrift

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Devlog

  • Devblog 5: Final content for Assignemnt KIT109
    May 27, 2026 by Empty Bench Games
    I'll Do this tomorrow, I'm sleepy :(... Continue reading
  • Devblog 4: UI Rework & Feedback
    May 27, 2026 by Empty Bench Games
    Spawning System: A new spawning system has been implemented, using the Vampire survivors system as a base design. The system checks for the closest spawnable tile at the edge of the camera screen, and... Continue reading
  • 3: Game Systems & UI
    May 10, 2026 by Empty Bench Games
    Week 3 Game Systems: Most of the work in the last week has gone into creating systems that can be used to create the game in a more streamlined fashion, with the use of scriptable objects & Object-Ori... Continue reading
  • 1 & 2: Procedural Generation & Movment
    April 30, 2026 by Empty Bench Games
    Week Recap: In the first 2 weeks I created the character controller & a procedural generation system for the map that will continue to be tweaked and iterated throughout the project. I also worked on... Continue reading
  • Game Concept AT2
    April 19, 2026 by Empty Bench Games
    ShopDrift! Concept Statement: A Fast paced action rogue-lite, in which you attempts to shoplift large quantities of groceries by drifting a shopping cart throughout a store, firing makeshift produce-r... Continue reading
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Updated 12 days ago